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My Yards Edits 1.44

We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update.

My Yards Edits 1.44

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With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.

Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!

Besides common depots, Trameri has 2 types of large depots. The first type is very similar to depots of LKW, Stokes, Tradeaux and Transinet; currently, the only depot of this type is located in Warszawa, Poland. The second type, a brand-new industrial prefab, was added in update 1.43 with Lyon rework and then used in 2 Austrian cities when its whole map was reworked in update 1.44. The only difference between Lyon, Klagenfurt and Innsbruck depots is the entrance location. Overall, the second type is quite similar to depots of Iberia DLC.

Along about a 50-yard stretch of a shoreline and a main-lake point in the middle portions of the reservoir, we caught one largemouth bass. This shoreline has a 30- to 45-degree slope. The point has a 25-degree slope. The underwater terrain consists of gravel, rocks, and boulders, which are laced with a few puny patches of coontail. The water's edge is cluttered with five docks and many yards of rock and concrete retaining walls. This largemouth bass was caught on the Canada-craw TRD HogZ rig with a drag-and-shake presentation in about seven feet of water and adjacent to a rock retaining wall.

Across a massive shallow-water flat inside a large feeder-creek arm, I caught one largemouth bass around a patch of coontail and wilted brittle naiad. It was caught on the TRD HogZ rig with a swim-glide-and-shake presentation in about seven feet of water. About 300 yards from that locale, I temporally hooked a substantial fish around a patch of coontail and adjacent to a pile of brush in about five feet of water, and a few minutes later, I temporally hooked another hefty specimen around a patch of coontail in about four feet of water.

I spent the first 111 minutes of this outing dissecting many square yards of a massive shallow-water flat that is the size of about 10 football fields. It is situated in the back third of a large feeder-creek arm. It is adorned with untold numbers of coontail patches. There are wilted patches of brittle naiad and sago pondweed intertwined in and around the patches of coontail. The coontail patches are also exhibiting their wintertime decline, but it is not as dramatic as the decline that occurs with the brittle naiad and sago pondweed. This flat is also cluttered with scores of manmade piles of eastern red cedar trees, and some of these piles are cluttered with coontail.

We fished six locales. They possess a 45-degree or greater slope. The shorelines and underwater terrains of these locales are ladened with rocks. We have discovered rock-laden areas have the most exposed crayfish, which results in the areas with the highest concentration of feeding smallmouth bass, and the steeper ones allow the smallmouth bass to change depths quickly without using a lot of energy. And these are two key factors in the wintertime at this reservoir. We fish these areas from transition to transition, meaning we start fishing where the terrain goes from clay to pea gravel to rocks, and we stop when it changes again. These areas can range in length from 100 yards to over half a mile.

We spent the first 130 minutes of this 145-minute outing dissecting many square yards of a massive shallow-water flat that is the size of several football fields. It is situated in the back third of a large feeder-creek arm. It is adorned with untold numbers of coontail patches, sago pondweed, and brittle naiad. The brittle naiad is significantly wilted, and the patches of coontail and sago pondweed are exhibiting their wintertime decline. This flat is also cluttered with scores of manmade piles of eastern red cedar trees, and some of these piles are intertwined with coontail.

The largemouth bass and crappie were caught around the patches of submerged aquatic vegetation and piles of eastern red cedar in about five to nine feet of water. One largemouth bass was caught on the initial drop of the BugZ rig. Three largemouth bass were caught on a deadstick presentation. The others were caught as we employed a swim-glide-and-shake presentation; in the deeper areas of this massive flat, most of those swim-glide-and-shake presentations were very slowly executed, and in the shallower sections, we executed that presentation at a slightly quicker pace. At times, we strolled across many yards of this massive shallow-water flat and used the swim-glide-and-shake presentation as we searched for patches of submerged vegetation and the largemouth bass that inhabited those patches.

We began this outing inside a small bay on the south end of the impoundment. On the south end of the bay, we fished about 250 yards of a rocky shoreline that possesses a 45- to 60-degree slope, and we caught seven largemouth bass and two spotted bass. This shoreline's submerged terrain consists of red clay, pea gravel, chunk rocks, and boulders. These black bass were abiding around clusters of submerged chuck rocks and boulders in three to eight feet of water. We failed to locate any black bass around several rocky secondary points, a flat and pea-gravel shoreline, a concrete retaining wall, a covered boat dock with 16 boat slips, and two shorelines that are covered with riprap.

Endnotes: After getting home, I did a little research and found out that the deep area we fished at the beginning of this outing was part of the old quarry where they got the rocks to make the concrete for the construction of the dam. The dam is 1,860 feet wide and 265 feet high, and it took one million yards of concrete to build it.

I made my first cast at 10:40 a.m. along a main-lake shoreline in the middle portion of this reservoir. This shoreline possesses a 30- to 45-degree slope. The water's edge consists of some patches of winter-dead American water willows, several overhanging trees, and 20 docks. I caught one largemouth bass by strolling and employing a drag-and-shake presentation with a Z-Man's green-pumpkin-goby Finesse TRD rig around the outside corner of one of the docks in about 12 feet of water. I fished about 150 yards of this shoreline, and that was the only strike I elicited and fish that I caught.

Power from the days of yore rests silently across Sanctuary, waiting to be uncovered once more. To what ends is for you to decide, Nephalem. Season 28: Rites of Sanctuary, goes live on February 24 at 5 p.m. PST\/CET\/KST. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.5 PTR and now, take a gander below.\r\n\r\n\r\n\r\nSeasonal Journey\r\nSeason 28 Theme\r\nSeason Cosmetic Rewards\r\nSeason Journey Rewards\r\nSeasonal Conquest\r\nHaedrig\u2019s Gift\r\nPatch Notes\r\nPrimordial Ashes Feature\r\nBug Fixes\r\nMonk Skill Change\r\nItem Changes\r\n \r\nSeason 28 Theme\r\n\u201cOh, the pursuit of coin makes you do the most foolish things, but mining is profitable. Our search for ancient Nephalem artifacts forces us to enter a mangled mass of corroding foliage and decaying flora. We chipped away at stone after stone until my tool made a hardy thunk into the rock and the foulest stream of gas spewed out. The other miners helped me dig out the biggest artifact I've ever seen\u2014an ominous-looking altar. As we began to investigate this curious find, a faint whisper infiltrated my thoughts. It was not one voice, but a collective. Who they are I'm unsure of, but I can be certain that we must share our discovery with others. We began the long haul back to New Tristram with our prized discovery. A few days passed, many townsfolk came to view the Altar and left. Then, the Nephalem marched into town and requested to see the Altar. . .\u201d\r\n-New Tristram Miner \r\nSeason 28 introduces Rites of Sanctuary, our new seasonal theme. Using the ancient Altar of Rites, curious Nephalem can follow the instructions, sacrificing various materials for unspeakable power that lasts the entire season.\r\nDeveloper's Note: Our aim with this Season Theme was to enhance the journey players experience each season by tying material goals to meaningful choices. As we look towards Diablo IV's release, we wanted to celebrate its arrival with a feature that emphasizes progression as well as offer some interesting details about Sanctuary. We hope you enjoy the Rites of Sanctuary as much as we do.\r\nReturn to Top\r\n \r\nSeason Cosmetic Rewards\r\nBeginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 28, this means rewards originally available from Season 16 are returning. In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a\u202fcosmically\u202frare drop, few other wings are quite as lovely.\r\n\r\n\r\nAs in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 28. Gaze upon the Taennin the Tiny pet as she shimmers among the stars, leaving ripples of the purest light behind, and tap into your wild side with the Primal Hunter portrait.\r\nReturn to Top\r\n \r\nSeason Journey Rewards\r\nIf you\u2019ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you\u2019ve surely accrued extra stash tabs. You\u2019ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:\r\n\r\nGuardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes.\r\nGem of My Life: Level three Legendary Gems to level 55.\r\nAll I Do is Win: Complete two Conquests this Season.\r\nIn For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty.\r\nMoney Ain\u2019t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed\u2019s domain, The Vault.\r\nTake U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian.\r\nPower Amplification: Use Kanai\u2019s Cube to augment an Ancient Legendary item with a level 50+ gem.\r\nCubic Reconfiguration: Use Kanai\u2019s Cube to reforge a Legendary item.\r\n\r\nReturn to Top\r\n \r\nSeasonal Conquest\r\nSpeaking of Conquests, we\u2019re rotating those, too! Here\u2019s all the conquests returning for Season 28:\r\n\r\nSpeed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes.\r\nOn a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65.\r\nBoss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game.\r\nCurses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty.\r\nYears of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets.\r\n\r\nReturn to Top\r\n \r\nHaedrig\u2019s Gift\r\n\r\n\r\nFinally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig\u2019s Gift have rotated once more. We\u2019ve listed the available Sets below. For those new to Seasons, here\u2019s how it works:\r\nCompleting Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig\u2019s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!\r\nThe set you receive depends on the class of the character you\u2019re playing when you open each Haedrig\u2019s Gift. To collect a full Class Set, you\u2019ll need to open all three on the same character.\r\nHere are the sets granted by Haedrig\u2019s Gift in Season 28:\r\n\r\nBarbarian \u2013 Horde of the Ninety Savages\r\nCrusader \u2013 Aegis of Valor\r\nDemon Hunter \u2013 Gears of Dreadlands\r\nMonk \u2013 Patterns of Justice\r\nWitch Doctor \u2013 Mundunugu\u2019s Regalia\r\nWizard \u2013 Typhon\u2019s Veil\r\nNecromancer \u2013 Masquerade of the Burning Carnival\r\n\r\nReturn to Top\r\n \r\nPatch Notes\r\nBelow you\u2019ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.\r\nNote: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series XS, Nintendo Switch, and PC unless otherwise indicated.\r\nSeason 28: Rites of Sanctuary\r\n\r\n\r\nFor Season 28, Rites of Sanctuary, we\u2019re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they\u2019ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time\u2014the Altar of Rites.\r\nHome to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.\r\nUpon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.\r\n\r\n\r\nSeal and Legendary Potion Powers\r\n\r\n\r\n\r\n\r\nSeal\r\nPower\r\n\r\n\r\n\r\n\r\nA\r\nYour Kill Streak timer duration and reward bonus are doubled.\r\n\r\n\r\nB\r\nPools of Reflection last for the entire Season and are not removed by death.\r\n\r\n\r\nC\r\nItems have no level requirement.\r\n\r\n\r\nD\r\n+200 Damage\r\n\r\n\r\nE\r\n+25% Missile Damage Reduction\r\n\r\n\r\nF\r\n+25% Movement Speed (Uncapped)\r\n\r\n\r\nG\r\nIncrease damage against elites by 15%.\r\n\r\n\r\nH\r\nPicking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.\r\n\r\n\r\nI\r\n+25% Melee Damage Reduction.\r\n\r\n\r\nJ\r\nIncreases your highest elemental skill damage bonus by 10%.\r\n\r\n\r\nK\r\nIncrease damage against elites by 20%.\r\n\r\n\r\nL\r\n+10% Damage +20% Damage\r\n\r\n\r\nM\r\nDouble the amount of Death's Breaths that drop.\r\n\r\n\r\nN\r\nCritical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5.\r\n\r\n\r\nO\r\nDouble the amount of Bounty Caches that drop from completing bounties.\r\n\r\n\r\nP\r\nProgress orbs from Nephalem and Greater Rifts are automatically picked up.\r\nProgress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards.\r\n\r\n\r\nQ\r\nReduces the damage taken from elites by 25%.\r\n\r\n\r\nR\r\n15% Damage +30% Damage\r\n\r\n\r\nS\r\nGain immunity to crowd-controlling effects.\r\n\r\n\r\nT\r\nGain passability.\r\n\r\n\r\nU\r\nPets pick up Death's Breath.\r\n\r\n\r\nV\r\nElite packs drop one additional progress orb.\r\n\r\n\r\nW\r\nIncrease damage done to Bosses by 25%.\r\n\r\n\r\nX\r\nPets pick up and salvage common, magic, and rare items.\r\n\r\n\r\nY\r\nIncrease your chance to Dodge by 15%.\r\n\r\n\r\nZ\r\nDouble the chance to find a legendary item purchased from Kadala.\r\n\r\n\r\nPotion AA\r\nWhen you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.\r\n\r\n\r\nPotion AB\r\nWhen you drink your health potion, all enemies within 25 yards deal 25% less damage.\r\n\r\n\r\nPotion AC\r\nWhen you drink your health potion, gain a random shrine or pylon effect.\r\nWhen you drink your health potion, gain a random shrine or the Dimensional Power pylon effect.\r\n\r\n\r\nAD\r\nWhen a primal item drops, a second random primal item drops as well.\r\n\r\n\r\n\r\n\r\nDeveloper's Note: We wanted the seasonal theme to be powerful and rewarding, but Conduit pylon completely broke the game. So, we made some adjustments to keep the power level high, while having your character's progression still matter. We have removed all pylons from the final potion power and replaced them with a 16-second Dimensional Power pylon. To compensate for the power decrease, we buffed several damage Seals elsewhere in the tree.\r\nHow Seals and Potions Work\r\nAs you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character\u2019s build the most. Once a Seal or Legendary Potion Power is unlocked, you\u2019ll immediately receive that Seal or Potion\u2019s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters\u2014these powers last for the entirety of Season 28.\r\n\r\n\r\nHow to Unlock Seals and Potions\r\nUnlocking Seals and Potions will be no easy feat, especially after multiple sacrifices\u2014you\u2019ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites\u2019 full power.\r\nPlayers must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion\u2019s power. In addition to receiving the power after unlocking, you\u2019ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary\u2019s tumultuous past.\r\nTo unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they\u2019re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.\r\nStudy the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.\r\nCosts to Unlock a Seal or Legendary Potion Power\r\n\r\n\r\n\r\n\r\n#\r\nCost\r\n\r\n\r\n\r\n\r\n1\r\n10 Reusable Parts\r\n\r\n\r\n2\r\n1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts\r\n\r\n\r\n3\r\n1 Greater Rift Key, 10 Death's Breaths\r\n\r\n\r\n4\r\nAny Class Specific Set Helm\r\n\r\n\r\n5\r\n20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Fl


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